![]() Really before Launchbox can consider working with DS emulation, it needs some way of setting these rotations up, along with "Should the screen be above the other screen, or to the side"ġ script or batch file is never going to fix these issuse then, and it will require it's own unique NDS tab (Like ScummVM and Dos has) ideally with options for users to choose between rotated mode etc. Some games play portrait mode, some horizontal, which means every game needs individual setups somehow, or you'd be playing many of the games sideways. Nintendo DS emulation also faces major issues when launching through front ends, because every game needs specifc setups. There are always plenty of questions as how to go about full screening Launchbox, but actually NO one has resolved this issue across any forum. There are tons of people out there using Launchbox who don't want to use Retro acrch for various reasons, such as the terrible sound emulation, when compared with Desmume. Well I been searching for a very long time over weeks for this. This is a common combination, but there is no command line argument to start the emulator in fullscreen. The only known way to enter full screen is with Alt + Enter. since Balanced can sometimes throttle your CPU in RetroArch. So it is more CPU intensive than X432R would be and you can't get it to load anyways. I cant get the latest DesMuMe core to run any of the castlevania games with proper audio. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core." "The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using desmume_internal_resolution in Core Options. This scaling technically exists in RA but. The fork is called DeSmuME X432R and performs a bit better with the option for internal scaling. ![]() I do recommend the base emulator or the fork of it. ![]() Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new. Try the new GPU Scaling Factor feature to increase the 3D resolution beyond the native resolution of 256×192 pixels. Otherwise I don't recommend the Desmume core in RetroArch. In this version we have added support for high-resolution 3D rendering. Are your path settings correct? Are you loading the proper roms? You could try making a new config for the Desmume core and have it load if it fixes your problem. Well Desmume doesn't require BIOS, so that isn't it.
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